I also opened the face mesh in NifSkope, and it looks fine there. In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Could be worth a try. So what am I missing? Log in to view your list of favourite games. Updates your NPC faces to match body in a quick and efficient way. fixed an issue. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. I also can't see anything obviously wrong regarding poor Padma. New: Added some code to detect broken facegen NIF file, New: Can ignore NPC's EDID (suggested by DarthAncalagon), Change: Separate IgnoreLists to another INI file, named DarkFaceIssueReporterIgnore.ini, fixed an issue: can not turn off creating console command batch file, minor changes: removed some unnecessary logs from log file (suggested by Gaznevada), minor changes: added version info to log file (suggested by Gaznevada), Added ui for 'CreateDebugLogFile','CreateConsoleCommandBatchFile','DarkFaceCollectorFilename' options, Added some races(should be ignored) to INI file, minor changes: some logs changed or fixed, added a log to print out headparts in NIF for helping to fix issues, fixed an issue: when close the main menu with 'create DarkFaceCollector option' checked, will still create collector file. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Could it somehow be related to her being a vampire? This tool doesn't do anything by itself. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. The third-party CommonLibSSE library is licensed under the MIT license. They also won't allow certain geometries the old game's head nifs would allow. Well, that depends on what's causing the blackface bug in your case. I tried to simply swap the layer index numbers referenced by the NPC to the new index numbers found in the modified race hoping that would fix it. Some of the affected mods add a LOT of new NPCs. You currently have javascript disabled. NifMerge can't even open head nifs made with the new CK. But in SSE things are not so easy. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Bijin, Better Bards). It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. Klick on the small arrow to expand it, then choose "BSLightingShaderProperty", after that "BSShaderTextureSet". Most black face issues are simple mod conflicts. now can check records which is not in master file, by selecting them then choose '2. Open your data folder (or overwrite, in case of MO2 users) Navigate to: meshes\actors\character\FaceGenData\FaceGeom\Cuyima 3DNPC - Redone. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Uses xEdit script. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition - The new CK will work like the old CK when you press , it will put the facegeom data in folders named after the original vanilla or DLC plugin. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). I have converted Interesting NPCs (3DNPC) to SSE by running the meshes through the optimizer tool, re-saving the .esp in the new Creation Kit, and fixing any water-related data in SSEEdit. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. These "missing facegen data" issues are rather rare and very special cases. I've got a few different mods which add npcs to the world which end up with blackened heads. Forget about the ones under the Mod.esp folder! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. Do you mean that, moving the facegen files generated under the Mod.esp folder to the Skyrim.esm and only packing then the ones under Skyrim.esm will solve the problem? If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. First, pick one mod that alters NPC faces and use just that one. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. Can I do this in xEdit or will I need to use the Creation Kit? Thank Bethesda for the shiesty BS, Soft. I sure can't tell. All rights reserved. If you want all the NPCs in your load order to use the individualized face textures for each race. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. This means it will work for mods such as VHR - Vanilla Hair Replacer. For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. So if anyone can help me with my problem of finding out who's FaceGen files belong to who, I would be very thankful. It's a flaw in Nifmerge. Open the Creation Kit and click File > Data. So then, patch making time. There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. 3. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. Problems appear when you use more than one mod that modifies the same NPC face. Thanks for pointing that out. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. Install hundreds of mods with the click of a button. Cheers. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). Repeat Steps 4-6 for any other mods with broken . She still has the black face bug in my game. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). This means it will work for mods such as VHR - Vanilla Hair Replacer. This may be an issue having to do with quads verses triangles, but I'm not sure yet. I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. I can't seem to get the facegen data to export. Race. That step is sometimes overlooked by mod authors - which also explains some black faces. Load your current load order. All rights reserved. New comments cannot be posted and votes cannot be cast. A guide about using CK to fix them: Guide: Creating FaceGen Data (from RageYT0) Sometimes you should let the mod auther to fix them. First, pick one mod that alters NPC faces and use just that one. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. Fixed delphi/pascal stupid 'else' handling. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). easymod/faq.md at master focustense/easymod GitHub Check the box again and the old merges work perfect. I've run into this problem too.
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