Overview | Frame data | Matchups | Strategy Return to Top. Both characters struggle to stop the other when they get going. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Important tool for landing Clean Hit Volcanic Viper in the corner. Will lose to any attack before the super freeze but will not waste any Tension in doing so. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Search Results - Showing 0 - 34 Of 129. Combos into 5H as far as near max range or 2H at close range. We'll take our She def needs buffs now. Both hits are air jump and air dash cancelable. Has much better range than the animation implies, enough to hit from round start. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. The amount of Tension gained when the move is input. You out neutral him but he heavily out damages you. Goldlewis player: PROMOTE May and Millia! The lower the tier, the weaker the character. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Worst Match. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. Weird that I'd have them exactly reversed. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Ramlethal's Guilty Gear Strive tier match ups. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. 6P the dolphin so you can use rekkas to get your hard knockdown. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Slower than 5P and 5K, but hits lower to the ground. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Business as usual but just make sure you stay aware of Testament being able to use. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Potemkin - 5.8. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Day diff. Giovanna vs Happy Chaos Matchup Knowledge. Sol rushes forward low to the ground and delivers an uppercut. That means that a person that is willing to fight a certain match up does that knowingly. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. I have no plans to increase the sample size or make new ones for future patches. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Usually improves frame data against blocked moves or gives more meter than a normal block or both. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. I think most interestingly is Leo. It loses to throws, so try to only use it if the opponent isn't at point blank range. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. You don't like having to work your way in against characters that outrange you. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Press J to jump to the feed. The proportion of damage dealt when hitting Off The Ground (OTG). Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. You should be gaining ground when you block it, not getting pushed back. That whole Ram thing is a fluke. It's way too much work for one person. Vote for Sol Badguy's tiers . Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Hard knockdown on ground hit or Counter Hit. To challenge these normals, Ky pretty much has to commit to. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Games For Example: 2369 for a j.236 input. Baiken is very nimble and annoying to deal with in the neutral. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Legend. For example, although May has the highest average win chance, she isn't number one in this chart. He also really doesn't do enough damage to punish ram when he does actually win neutral. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Guess like your life depends on it. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Wanna see me combo into 5K on Counter Hit? Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. It's also a bit more complex than Guilty Gear Strive. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. . Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Ky Kiske is the go-to "shoto" character alongside Sol. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . 21 sec 18-May-2022 It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. 26. Match-up is in Nago's favor. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Es la conclusin de la historia de Sol Badguy (A.K.A. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. She does have, Ram on offense is usually business as usual. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. If he values his life at least. Someone you don't want to run into. Sol has tricky special moves which help him get in, and a suite of normals which . Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. This can be caused by crouching, certain moves, and being short. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. 8th overall. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Causes floating crumple on ground hit, delaying a follow-up will force stand. Sol Badguy vs. Ramlethal - 18. Links into 5K on hit, still combos if the first hit whiffs. They have some good and bad matchups, but can be very effective in the right hands. Here's how you can play Anji Mito in Guilty Gear Strive. Ground bounces on hit, hard knockdown upon landing. Matchups. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Can gatling from 5K, 2K, or c.S for a mix-up. Only occurs if the first hit successfully connected. Nago starts to out range even your normals once he starts getting into higher blood levels. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Be careful when throwing out this move in neutral, as its range is quite poor. Sol's primary pressure tool, and flexible combo starter. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. High pushback on block can make this move safe if properly spaced. Sol Badguy - 4.9. A special type of blocking done by inputting a block immediately before blocking an attack. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Slight ground bounce on hit, hard knockdown upon landing. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. 6S can be kara canceled into any special move. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. It's risky but can work. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Recovery frames which happen under abnormal conditions, such as after landing. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. The advancing plus on block mid. Score - Sum of match-up values for this character. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. For example, if Sol has 15% popularity the top 150 players are counted. How much R.I.S.C. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. The difference between the attacker's recovery and the period that the opponent is in hitstun. Damage changes with each set of 8 active frames. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Sol Badguy vs. May - 18. Almost always abbreviated to TK. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Almost always abbreviated to TK. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage.
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