The Quartermaster is another S-tier character. It will be more effective if the size of the party is small. Spellweaver: One of the two best starting two-character combos (alongside Spellweaver + Brute) and it may actually be the best. The sunkeeper is a very good character, and it is an absolute tank. At lower levels, the healing from Sun combined with Lightning Bolts loss ability to increase their Max HP up to 26 allows massive hits with Glass Hammer even at lower levels. For a game with only 2 key players, each one is on his own and has got to pull his own weight. Tinkerer: The Tinkerer is mostly a healing-based support class, at least early on, and the Cragheart already has more than enough healing for a party of two. I love that survey! Myself and a friend both independently started our copies of Gloomhaven recently - on discussion, we discovered we're both playing 2-player as Tinkerer alongside a SpellWeaver. As a Spellweaver, try However, the amount of fun you'll have manipulating both the monsters and your friends absolutely makes up for its squishy nature. Gloomhaven is a fantastic game. The reason why a Cragheart is at rank 4 is that it is more of an average character. We've played 2 more side scenarios since then and the SpellWeaver has gained 30 and 36 xp, respectively, for a total of 104xp and lvl 3 after 4 scenarios. Enhancements go a long way on that guy. The c tier is the third category on our list, which includes classes with two average effectiveness. Do u think there will be more than the Starters in the Future? With Reviving ether, you can get back all your lost card, making it one of the best characters in the games early stages. For music note, even with damage build still awful at 2p? However, since you'll probably be playing this game as this character for a long time, it's extremely important you choose a character that you'll enjoy and can keep up with the other players in the group. The Brute is considered a decent tank, but it doesnt quite do enough damage and hit enough targets. However, the damage caused is only average and a craghearts abilities may also cause damage to allies sometimes. That's actually perfect for the Scoundrel as it aligns itself with her typical plan of "kill stuff before it hits you." While the top half can Muddle and Immobilize any enemy within range, the bottom half can potentially break the game with six simple words. Also, by having two naturally tanky characters, movement is very flexible. The six Gloomhaven starting classes are: Brute Cragheart Mindthief Scoundrel Spellweaver Tinkerer One line overviews of the Gloomhaven starting classes and symbols Brute Symbol for the Brute in Gloomhaven The tank that can do a fair amount of damage and push monsters into harm's way. This is because you have to consistently work around others and think about whether you want to summon decoys, heal people, hit an enemy with a flame, or hurl a net at an oncoming monster! is also available. Throughout your group's campaign, you retire characters as they meet their . need to use only two based on the situation. The Nightshroud is an extremely powerful class. Spellweaver: A great combination that really has everything (I believe it is one of the two best starting combinations of 2 classes alongside Spellweaver + Cragheart as it has both a ton of power and flexibility). It is the category where you find the worst-performing characters or classes. Also, hes pretty limited when it comes to movement. RELATED: TheGamer Staff's Most Anticipated RPGs Coming In 2022. He specializes in healing and there's no way around the fact that healing just isn't that great as two. This character tier list also assumes you are playing the base Gloomhaven campaign as these classes given the expansions change some mechanics (such as items) that influence their effectiveness. Besides, it does better in 2 players versus 4 player games just because the fewer monsters make it easier for it as it does not hit many targets. Heh yeah, I would suspect your suspicions of your Three Spears player are pretty accurate. its done with. We are huge fans of the tabletop and digital versions of Gloomhaven and encourage you to purchase them to join the fun (links down below) Scoundrel is a rogue character best suited for single target attacks. After running the first 2 main scenarios the SpellWeaver had 38 xp while the next closest in our party had 28. Honestly in a two player game, it's a pretty good combo. You can heal yourself or others. Having a Plagueherald in your team will improve everybody, which is why it is a solid A-tier character. Also, the Brute does have some issues with scaling. They have so much to concentrate on and so many options that you'll never get bored during combat. Today the turn is for another three characters - Human Banner Spear, Valrath Deathwalker and Aesther Necromancer. could be called neutral with 6 points for health. And of course the Scoundrel needs a melee ally, which the Tinkerer is not. Eclipse + 3 spears would break the game. In short, it is not a game-breaking class, but it is powerful. To sum it all up, the different starting classes have their own charms. One drawback which brings it down to this tier is that it exhausts early quite a bit, making it less effective. We followed Tom Vasel's advice and started playing on "easy", so take this with a grain of salt, but so far it worked really well. If you like ninjas, you will love this character. Create an account to follow your favorite communities and start taking part in conversations. Create your beautiful website with Zeen now. 6 cards of these 11 offer you movement abilities. Mindthief: I believe this is not a very good combo because both characters are squishy but one is still melee. I loved how challenging he was to pilot! One of their major abilities is the Reviving ether. The ranking has been done based on a classs ability to give and take damage, healing, and shielding. As a Spellweaver, you can cause potential damage. - Advertisement - - Advertisement - General Starting Class Information Also, scaling-wise, it is not so great. Spears: 6 (this is the one I'm least sure about; I don't play him myself, and I'm not entirely convinced that our Spears player understands the class, but I can't say for sure). It is an awesome attacking class. She is another example of versatility in the ways she can be played. Melee characters, on the other hand, should be optimized to deal as much damage as possible, so get a good weapon. Enjoy that combo! This combo is (in)famous as the starting bad combo. I appreciate all the friendly input I've gotten in the past from this community! The Demolitionist often requires objectives or obstacles to do a decent amount of damage. I'll be starting Gloomhaven in a few weeks (as soon as I wrap up the D&D game I've been running for 4 years), and am starting to think about what class I want to play. As a starting group, I'll go with Cragheart + Spellweaver. Playing as a Mindthief allows you If you play this combo, one of these two classes will be playing at a significant handicap. so it was close. Each of those can easily do great damage. These two classes perfectly compliment each other with aoe, single-target, ranged, melee, anti-Shield, healing, tankiness, etc. To increase its efficiency in battles, it uses different elements which add to its powers. Sun & Lightning Bolt: The Health-related shenanigans that happen are amazing. The second is mass hysteria, where you can have two active augments. RELATED: Tabletop Games Releasing In 2021. I'm pretty close to retiring Spellweaver and Cragheart into Two-Mini and Triforce respectively so it sounds like Two-Mini will cover for Triforce's problems? It has a few cards like Spirit of the Night and Swallowed by fear. Beyond that, I think the rest are not very good combos. Scoundrel: 2 - this class has partner difficulties at 2p. Two melee single-target damage dealers, the combination involves the Brute walking in to set them up and the Scoundrel following to finish them off. wise that you trade this card for something more useful. Part of that success can be ascribed to each class's breadth and depth. #2 kaboom_1984 Nov 15, 2019 @ 8:44am The best combo: Spellweaver + Cragheart. Also, Spellweaver has 3 heal abilities out of which you will probably It can heal but not the way other classes can. The third category on our list is the B tier. So i started a two player game with my sister. I got a bit tired of the Tinkerer, thought that I'd save her for 3 or 4 player games and started a Brute. Sunkeeper is the last class on the A tier. It is not that bad about its damage absorption and the damage it deals to opponents. The guide will make you able to set up the game board and all components before the other players arrive, so when they get to the table the action can get going. Craghearts can loot at a normal In the S Tier, you could find classes that are the best and have no cons at all. When you are roleplaying the Scoundrel you begin to feel like an actual assassin. In this Gloomhaven class tier list guide weve rated every character option to help you build an ideal party for the standard and harder Gloomhaven difficulties. Nevertheless, choosing a character is an entirely personal endeavor. Crowd controlling is another ability of Sawbones, and it is also good at dealing damage using its stuns, making it a decent damage dealer class. Doomstalker is another A-tier character in the game. But for others, this is just perfect. Now this allows a spellweaver to All these attributes give it the option to be played in different ways. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Subscribe! Required fields are marked *. Both of these options have very similar views on the game meta to me and a great level of detail at the same time. It is because you can use it for tanking, but when dealing with damage, you will be disappointed. But, guess what? As a support and healing class, the Tinkerer is one of the most interesting classes in Gloomhaven. This class has one drawback: we have placed him in the A tier instead of the A tier. Scoundrel cares intensely about positioning of Ally and Enemies, can execute reliably when needed making up for Brutes relatively lower damage, and appreciated not having to take all the inevitable hits from getting up close. Your power to spell casts from far away also helps. Press question mark to learn the rest of the keyboard shortcuts. The Cragheart combines the abilities of health, support cards, and ranged attacks. Oooo well we've played at least 100 scenarios at 2p now, so this is right up my alley. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Spellweaver is an A-tier class. Other good combos: Spellweaver + Brute, Scoundrel + Brute, Cragheart + Brute All tinkerer combos are a bit weaker because tinkerers healing abilities are not that important in a 2-player game. Thus, many times the Brute may have to go in a round earlier, which can lead to getting hit. Lastly, you can also poison enemies and do a bunch of different stuff with persistent effects, and having a hand size of 11 allows you to do some of those things without reducing your turns by too much. The rest are locked in the beginning but can be unlocked later in the game. Also, it's worth mentioning that I'm considering whether there is an effective build that works in 2p, not necessarily the build you wanted to play with the class. Lets find out which characters we find in the A tier. The only D-tier class in Gloomhaven is the Demolitionist. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Cragheart is best at versatility. Condition immunity and constant 3 shield (or more) on the Sun mean she will be pretty much unkillable. We need to get better at kiting. The Red Guard is a pretty good class and is a solid B-tier. Both classes have quite good dmg and i have a variety of pushes, disarms and immobilizes to help us kite the enemies. You will be experimenting with the various contraptions like you can summon decoys, or throw smoke bombs. Maybe on a 1-10 scale? The Demolitionist is the only D-tier or useless class. The SW/Triforce combo can be pretty powerful, however it's been more difficult so far due to squishiness. You will find the Tinkerer quite effective if your party size is large. This game has been a favorite among the members of the gaming community since the time it was released in 2017. Games Finder Admin Sometimes when you can't get a group together playing solo can be just as fun. Also, Craghearts hand of 11 gives it good stamina. This board game has been a hit among hobbyists, the reason being the depth and intricacies make it extremely fun to play. Me and my doesn't-game-too-much wife (thanks /u/wallysmith127 :) ) started with me as a Tinkerer and her as a Scoundrel. Hence you can get exhausted if you are not careful with the cards. That is the easiest way to level up. You and your adventuring party take the role of ambitious mercenaries, embarking on quests to earn cash rewards and bolster your reputation. The next category after the S tier is the A tier. Your summons would be an essential weapon for you. (I was thinking of going Brute to make it easier for her but I've always thought Barb/Fighter/Warrior archetypes are a bit dull). limited count of cards (9 in her case). wish to stay in the game. to use the right spells at the right time and you can consume your enemies. Besides, it is situational and requires so much planning. Here is a more detailed overview of each class and how to play them. As this character, you support your teammates, but since you lack health, youll be hanging out at the back. It is an awesome class, and it can do a ton of damage to multiple targets. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching . makes it quite obvious that Scoundrels can cover quite some distance in one Scoundrel: A classic Brute combination (although more to the benefit of the Scoundrel than Brute). Best Starting Brute Cards In Gloomhaven As one of Gloomhaven's 6 starting classes, the Brute is fairly easy to play compared to the 11 unlockable classes. So much stunning and XP. It has a good mix of high and low initiative, and we love it because it makes your decision simpler without perfect information. It does not scale well, and its cards are just middle of the road, and you can get into some shenanigans with Chimeric Formula. You will mostly be operating in invisibility to strengthen the damage you caused by attacking in stealth. As I mentioned earlier, Spellweaver is the mage among the Gloomhaven classes. I've played with the class twice to retirement and as the class once to retirement in 2p and I assure you, it's just as absurd in 2p as it is at any other player count. It also has a card like Defensive Stance, where you will always shield one. You can even crush a group of fire demons with Plagueherald. The Tinkerer can be played aggressively using her debilitating abilities and her abilities as a healer of the starting classes. 2 Disorienting Roar. damage, it is obvious that Brutes are good at damaging. You will also, perhaps, be supporting your team from the back. However, we dont think it is game-breaking, though, and thus, we have placed it in the C tier. The scoundrel is quick on its feet, it runs in, loots and would dash out before anyone could catch up. Brute, the first C-tier class, is a solid starting character but has some flaws. Brute: A great combination that really has everything (I believe it is one of the two best starting combinations of 2 classes alongside Spellweaver + Cragheart as it has both a ton of power and flexibility). is good at looting. It also is high on stamina with a card hand size of 12 gives. Because of its movement, which is not impressive at all, we have placed it in the A tier. When it comes to damage, the Eclipse: 5 - this class is one of the two best in the game and is completely self-sufficient so cares not whether it's 2p or 4p. Scoundrel will seem not great unless ideally paired with a Brute. Still, the combination works just fine as the Cragheart provides some healing when needed and a fair amount of ranged damage + aoe. The ranking is based on a more personal evaluation of how these classes work while delivering damage, how you score experience points, how good is the class at looting, their health score, movement, stamina et cetera the class has. Its got a card called minds weakness which is an augment that adds plus two to all melee attacks. Its initiative is pretty mediocre, and it is not as great. This applies to both this turn buffs and lost card perma buffs Damage Taken - When you have two melee in a party it is way harder to just make the enemies do no damage for a round using invisibility.. Spoilers are correctly marked so it's safe for newer players. The aim is to make the setup and start of your Gloomhaven adventure as clear as possible. As we look forward, we're curious what people think are the most fun 2-Player class pairings. In the early game, it is an awesome class; late game, it is terrible. The article will help clear out all the confusion as we will discuss in detail which class is good and which is not, considering each classs flexibility and effectiveness during battles. The first class on the B tier is Red Guard. The Spellweaver can provide healing if needed and can deal some good damage in battle. Each player chooses a starting Character Class (Brute, Tinkerer, Spellweaver, Scoundrel, Cragheart, or Mindthief), and opens the corresponding character and miniature boxes, then takes that character's character mat, deck of level 1 ability cards, and the 5 character tokens. Circle + Music note would trash most scenario, despite the Music note usually being "meh" at 2P, through the Music note will have to be very good at controlling the enemies, or the Circle's summons are going to die in drove. The versatility alone makes this class one of the best in the game, at least to start off with. Beast Tyrant is the next character on the B tier. That being said, lets begin with our ranking. The Scoundrel wants a melee ally because of her "flanking" cards and the Cragheart is not that. I play in a four player group, but I just retired angry face and started up circles. With it, players can easily defeat powerful enemies without getting hurt. Brute: 3 - this class doesn't really gain or lose anything at 2p. Brutes have a hand limit of 10. moment. One weakens them with AOE and the other finishes them off. It sounds like a useful character, but for beginners, you'll feel utterly useless and unbelievably frustrated. Scoundrel: Below average, I wouldn't suggest it, but I suppose it can work if you're really committed to playing these two characters. It does not excel at tanking like a brute but can put out a lot of ranged damage. Awesome and totally opened my eyes. The only downside is that you need a really good understanding of elements and magic if you want to use this class effectively. Nightshroud is a bit of a lone wolf, not a character who will help anyone else. Sounds like we just picked a bad pairing. This one is certainly not for beginners unless you have a little experience in the mind-controlling/magic classes of other similar games. I would say this combo is fine, at best. 3 - Average (This class is neither good nor bad in 2p). Ive considered doing more than the starters for some of my favourite locked classes but I dont think that will be anytime soon simply due to the time they take. If it's a class we haven't unlocked, I won't uncover spoiler information. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Music Note: 1 - this class, which is normally excellent, is pretty limited at 2p. However, the attack she perpetuates is only average when and if the Attack 2 at a fantastic 5 range with 2 targets, wound, and an XP? The tank can deal out quite some damage and put enemies in harms way. As a support and healing class, the Tinkerer is one of the most interesting classes in Gloomhaven. attacks. r/Gloomhaven 4 yr. ago Posted by DalinarYouOkay Most Fun 2-Player Class Combos My wife and I play together and we've unlocked several classes now. It can be called a jack of all trades but excels at nothing specifically. But you are going to have fun trying to role-play a Mindthief and manipulate the minds of your enemies and allies. with active negative conditions. attempt a loot from one hex away in addition to the regular. Your character will be based on how you play these situations. They are two of the stronger classes individually and they aren't too bad of a combo. She is capable of manipulating the elements with Gloomhaven to ward off enemies who can summon an ally attack. Besides that, it is not a great late-game class as it has a lot of timing issues. Mind that range is king for summons. It is clear that the strength of the different classes often scales with the amount of players in the group. It is one of the games versatile classes that is almost invulnerable. Unfortunately, the Tinkerer is the one starting class that is quite handicapped in a two-character party. Besides, speaking of its modifier deck, it is quite narrow. I just started a two-player campaign with my doesn't-game-too-much wife with me as the Mindthief and her as the Spellweaver. You don't really want to be hanging out next to enemies too often so the bottom muddle effect is not super useful, but move 3 is always welcome. I have found he is just as strong at 2 as 4. Even the one high potential attack card is lost once used. teammates. But one gripe against it is shielded enemies, as it has a tough time with shielded enemies. Similar Article: HOTS Tier List: Current Meta Heroes Ranked. Honestly, playing this combo feels a bit like cheating. Limited aoe leads to you wanting to isolate and pick-off enemies rather than simply charge directly into the fray. Just added it. When it comes to Gloomhaven, some classes are better than others. Poor healing options mean you need to be careful about taking too much damage. And I mean that literally. See pages 42-43. Two-Minis: 10 (Great at 4, super great at 3, bullshit at 2), Spellweaver: 8 (in just the right pair, a 9 or even 10, but generally an 8). Each party size (2, 3 and 4) is individually rated as this can have a dramatic impact on character effectiveness and allows you to build the best 4 player party, best 3 player party and best 2 player party. At level 1, for a Brute, there are 9 out of 15 cards that allow movement. Press question mark to learn the rest of the keyboard shortcuts. Even at level 1, they bring enough AoE to clear rooms very quickly, and the group don't really have any weakness. December 23, 2022, 8:57 pm. They will make every scenario easy by doing just a couple of things. Because of its poor scalability, we have placed it in the category. Cragheart: 4 - this class shines with less allies. Preparing for your first game of the campaign Your suggestions are welcome; you can disagree with the ranking if you feel we have made a mistake. scope of getting experience. For /u/raynbowbrite and /u/PunchBeard, a bit more of a detailed answer than I gave yesterday, for a good question. It doesnt do anything particularly well. A very good combination, although it does have its weaknesses that do need to be played around. Accordingly, I feel very confident talking about what works and what doesn't in such a party size. With a total of 6 potential starting classes in the base game and a further 11 that can be unlocked by playing through the campaign understanding the strengths and weaknesses of each class is useful before you commit your time to playing a Gloomhaven class until retirement. cards come with some experience points and hence it is fairly easy to level up I've played a number of classes 2 or even 3 times but the Mindthief never really appealed to me so I've only played it once and it was as 3-4 every time. Scoundrel is the next class on the A tier of the Gloomhaven tier list. Gloomhaven has some classes which are quite average and are placed in the C tier.