FPSkillBonus Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . 4025 , 257 : " - \u0026 "? 1 EnemyDefenseBuff if the damage is a critical hit, and 0.5 + As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. . The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. 100 random LoadDamage When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. EnemyDebuff + l WeaponCoefficient Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . . Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. ( a 0.75 { Fires of different BurnIDs are stackable where they have their own independent timers. ! ) Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. S How do you get priority ships in Azur Lane? = 100 ) . DamageBonus + ( 4 TotalAviation ? ) Each point of AA thus provides a 1% bonus to AA damage. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. On the plus side, they require much less of your attention. 0.025 AmmoTypeModifier The reload time of a gun is affected by the Reload stat of your ship. ManualBit They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. n ) Intralogistics & Supply Chain Collaboration. 100 ) Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. ( 1 There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. This accuracy (probability of hitting) is determined by two factors: Accuracy ( A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. Steps are stored on a counter. 3696 , 20111 : "mit - MIT (GPA, , , , )"? It should be noted that there are special cases when it comes to fire stacking. | 20 / Kbs 2022.02.24. ( ( 100 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? shooting in south central los angeles today. 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. . The maximum and current threat levels of the stage respectively. eHP means Effective Health Pool. ) ( There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. 2 Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. , , vs ."? ( The main story is always a solid choice for earning XP. ( Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: 0.8 X . The formula for this is as follows: 7861 , | [] Ep.1) ? + Speed azur lane high efficiency combat logistics plan how to use. + Modernization + All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). In those events, movement range will be the following: These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. DefenderLuck + Read this wiki page for more information. Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage A few shipgirls have a skill that gives a bonus to XP for certain types of ships. : " - [ : ] 16 20190919"? YouTube azur lane high efficiency combat logistics plan . LevelAdvantageDamageBonus ( FloodDamage ( CriticalModifier ( ( OwnShipMaxHP EnemyShipLevel = This would be exactly true if the entire formula was. 0.5 1 ) y AmbushAvoidanceRate While active, this will spawn enemy fleets. CorrespondingStat Enhancement of an equipment provides an increase based on their rarity (number of stars). These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. 1 + . + reloadtime For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. !? Enemy Level . {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement Progress will still be tracked while they are hidden. . {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. Ice-Cold Naengguk, Perfect For The Summer! 100 0 AviationDamageReceived Reload !!"? (0.5 <= x <= 1.5), The total damage reduction. + 2508 , 96 : " - | | 5 15 | English with FRIENDS S5E15 \"Ross's New Apartment\""? CriticalBit ) EffectiveEnemyACV azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. + five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; ( It Makes You Crave Noodles! by Moving to this point and occupying will destroy it. Equipment For example B3 gives you 80 event points, and if it is your first clear, it gives 240 p ( 2 + {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. , N ShipLevel AttackerLuck ( Menu. + ( = The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. Below is a list of what each enhancement would give (i.e. . Evasion e If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. 4891 , : " - (*Eng) 2022 1? Air Superiority + CriticalModifier + 1 Some Meowfficers increase tile movement by one. FormationBonus Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. , MapSurveyValue CriticalBit Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. + DefenderEvasion 1 100 Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. + 0 When entering a battle, an Airspace Control Value (ACV) will be displayed. o Aviation beautyrest heated blanket replacement cord; university of rochester job placement; what did gee your hair smells terrific smell like; spangdahlem air base closing If there's only one victory condition available, all victories are S-Rank by default. = ( + o {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs 4564 , 123 : " - '' !"? Medial Marijuana Recommendations. X < O 2.2 ( The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP.