Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. Head to Scoops Ahoy for a cutscene with Steve and Robin. Head SE and you'll see another quest icon in the Hardware Store; enter. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. Near the end, theres a puzzle with rat statues. stranger things 3 game murray's warehouse buttons. Hit the second, first, and third breaker in that order to open the path after the pressure plates. Afterwards, use Lucas' bomb ability () to get past the boulders to an area with a bunch of thugs hanging out in the woods, who you have to defeat? Little sister Erica is gonna' be your ticket in, but you're going to need a few things. This fight is pretty straightforward. The Bear is in the previous section. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. Start by heading SE. Hawkins seems like a completely normal, boring city. Here, craft whatever you want for your end fight, stock up on soda and health, and make sure to check out the final chests for more supplies and a bunch of money from the gnome person (and if you unlock all the chests, you can learn the weird? Just use your map via to make sure you're on the right track. Walk behind the Lil Top Funhouse to the NW of this map and it will lead to Gnome #45: Gunther. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. Head to Starcourt Mall. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. The math isn't over in the next room (I can see why the pizza place is going out of business). truth about the person behind that door). Equip Lucas and aim for the targets. Head back to the Hawkins Post for a cutscene and the end of the chapter. Then head NW once from the starting area and immediately backtrack; instead of the previous room you will be in a small room with Gnome #49: Freddy. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. My main recommendations are pump up your health as much as possible and then any trinkets that boost Joyce's power. The place was kept secured with multiple locks, a CCTV for video surveillance and barbed wire fences. If you attack the woodpile in the central room you can find a Wood Plank. Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. Funhouse ExitGrigori will run, so kill all the Russians he sends at you, then walk over to the slide to exit. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. Once you find the scientist, you'll need to escort him out. Sep 24, 2018. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. He'll give you a keycard which will open the door heading SE close to where you started here. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. Clear it out and proceed to the third series of hallways and rooms, where there will be a bunch of statues. At the end of the hall is a door you can enter, kill the flayed, and then hack a box to open another door (this leads back to the start of this floor). Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt. Now head back to the eastern path. That'll take another third of his health off, and you'll need to repeat it two more times. *For much of the game, I found Eleven (once I got her) was an excellent choice to use since she had ranged attacks (really helpful against Flayed) and a powerful area-of-affect attack. For example, I was able to make a trinket to add HP to my party. Random murders. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. stranger things 3 game murray's warehouse buttonscanciones con indirectas para la que te cae mal stranger things 3 game murray's warehouse buttons stranger things 3 game murray's warehouse buttons Navigation. To the SE, you have to turn all the lights on and hit the switch for the grid. Back inside, head SE and keep looting the side rooms as you go. Now we need to gather some items, so first head on over to Dustins House. Enter and talk to Eleven to surprise Dustin. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. You must make them in order of Pi, or 3.14, corresponding to the number of buckets each one is facing (it will tell you). In the room with the power switch is another Gnome #22: Rutger. Back here, you can find Gnome #47: Coleman. Head inside to Petal Pushers. 1 Proceed to the Hess Farm Russian Base. Heres what it looks like: Theres also a chest containing x3 Random Items. Finish off the enemies and you can finally leave. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. When you're ready, position your characters by the consoles. You'll get another cutscene, a quest complete, and then another cutscene. Back in the northern long hallway, enter through the northern door. After that, the northernmost door will open. When you can move, take the vent to the east to proceed. Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. While you're here, let's continue on some other quest progress. Run through the Russian bases as much as you can. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. The locked door has loot and more enemies. You'll come across a bear on a plinth, and need to find the remainder to proceed. Gnome #42: Samantha is your reward. Talk to the owner to receive the Rats in the Walls quest; like the beginning of the game, just follow the objectives and clear out the rats. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. Backtrack and go NE along the only other route. It worked for me. After a . Before you head up the escalator, look just above the SE-side one to see the telltale top of a Gnome #36: Bastion. Gnome #33: Willie ~ Hawkins Square ~ Inside City Hall in the bathroom behind sink. You should already have the Mackerel and Tuna, though. If you do well you'll get five tickets maximum. Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. You'll need to go through the dialogue tree to figure out what you're going to need for the operation; you'll probably only need a walkie-talkie and CPR dummy. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. Is best when steamed. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. In the next clown room, enter the bolted door to find another Medkit. Postado a: 16 jul. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. I wonder how this hospital functions anyhow, just continue along the linear path. Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. Dont worry, theres nothing hidden down a wrong path this time. Now go back to the entrance, and follow this map. In March of 1986, prison guard Dmitri "Enzo" Antonov . She will give you a series of tasks, including raking the leaves in her now-open backyard. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. Work your way through the SW door in order to hit that blue switch. The VoidTheres a Medkit in here. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. SKU:CH2365797. In the chest is the Lv2 keycard you need. Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. In the chest, to the NW youll find a Random Item. You might want to allow them to hit the alarm, so the door opens up in the back. Switch the breaker here to turn on the power and thus the camera; you'll need to position yourself to quickly run forward after you hit the switch. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. stranger things 3 game murray's warehouse buttons . If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. There's a hackable chest to the SW past the barred door, but the path forward is to the NE. Use the duct tape and planks in here and in the backyard to barricade the windows, and then barricade the door. Head to Hopper's Woods and enter the cabin. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. 2019 s 17:07. For the final chunk the tentacles and enemies will come faster, so be ready to burn your health and soda as you need to clearing out everything with your special moves. In here, you need to explore the bathroom and flip the switch here in the back by the toilet. Report back to Steve and you're done with the quest. Wow! Talk to Hopper and then head left at the fork to find some enemies and a chest of loot. The solution is simplekeep them apart and hit them hard. Back to the north, youll enter the room and the floor switch will activate an alarm. Head back to the Pool and talk to the relevant characters to finish the quest. Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. Murray's Warehouse . If not, do a find-search on this document and figure out where the items you need are. Eventually, painfully, it'll be over; just leave the area to be done with it. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). In the next area you'll get a cinematic and then the task of fighting Flayed Billy. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. This isn't really as confusing as it initially seems, though. Now head through the door at the end of the hallway to reach The Device. Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. He helps translate Alexei's instructions on how to close the portal . Past the vending machine, youll find a chest containing x3 Random Items. Now backtrack to the keycard door to the NW. If you're in a similar predicament, you've come to . Gnome #35: Name: Falken. Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. Tiny #1: Starcourt Mall, Scoops Ahoy, backroom. That's another achievement and chapter done: It's the endgame now. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. Walkthrough of Stranger Things: The Game - How to get all Gnomeshttps://jgamerapps.com/2019/07/18/stranger-things-3-the-game-all-50-gnomes/00:42 Gnome 1 | . If you go SE, NE, SE, NE, SE, youll find Gnome #48: Slash. The door will re-lock itself later on, forever. Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. After you've taken out 1/3rd of its health, you'll need to go around the perimeter setting all the cannons to fire and then hitting the button. Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) She'll start the errand The Golden Gift. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Now back at the entrance, take the NW path once, then backtrack, and youll find a hidden Gnome #49: Freddy! Before you head in, follow the building and fence around the side to find Gnome #34: Arnold. mobile homes for rent in wimauma, fl; 2022 BonusXP's announcement on Steam follows:. You'll re-enter The Void. Now, we've still got one more optional side quest here. Make sure you make two additional ones beyond the one you need to open these doors. Main Character Elimination Game ROUND 9 (MURRAY IS OUT) . Now hit the switch on the other side of the door next to you, and move the Mini-Truck to the next area. Now head to the northern room across from here on the map. michael buffer salary; candy filled easter eggs wholesale; nuremberg code article 6 section 3 informed consent; elementor slider image size Head into the house and you'll get prompted to head outside to spy on Billy. Run like hell until you get a cutscene, and an achievement: Head to Starcourt Mall and meet the crew outside the loading dock. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. You'll wrap up the Slumber Party quest. Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. You'll get on that once you get the plans. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Man, there's way more random illicit activities going on in this game than the show! The bulletin board says Hint: Lucky number 7. Time to head over to Hoppers Cabin. The power to the elevator is off, which you'll have to remedy. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). So this walkthrough guide will help . In the 1st room, let the guard hit the alarm to open the locked door. Hell reward you with money, a Medkit, and x2 Cokes. You can talk to Kline, who will evade you by walking slowly away. His special attack will fire some tracking bullets, which are pretty tough to avoid. Talk to Murray at the door and then enter Murray's Garage. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. Your reward will be some more choice in offensive or defensive gear. Check back in and Mrs. Driscoll will open the barn for you. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. Bust out them bolt cutters for the bolted door and go inside. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. Now take the vent in the next room. Go NW in the previous green room. Not only does Murray help Joyce Byers reunite with Jim Hopper, he does so in a believable way while . Then turn off the power here. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. Now enter the conference. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Crack a second keypad and youll enter a room with a locked chest containing x5 Random Items. Notable ones include Sharp Shooters and Body Armor. Loop around and defeat the enemies. How to solve INVASION OF PRIVACY quest from Stranger Things 3: The Game?Well, you have to venture across state lines to Murray's Warehouse. Originally launched in March 2020, The Seven Deadly Sins: Grand Cross is a mobile RPG available to IOS and Android users.The anime-inspired game lets fans experience adventures in the show's world through a skill-based card battle system.. As one of Netflix's most critically acclaimed anime originals, a collaboration with Stranger Things was certainly an effective capitalization of synergy by . Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Before heading back to Starcourt, I decided to polish off the other story quest. You'll eventually find a purse with some of the info you need. You can spend your extra tickets here on the other items if you wish. To the NE through a wooden door, youll find Robin locked up. You'll find the vent in the basement in the NW corner. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. The next area has more lights with a slightly tougher pattern to figure out. Yuri Ismaylov lived in his warehouse there. Hit the breaker and then the switch to proceed further. Go there now. Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Crack it with Joyce and grab the Gnome #20: Burt beyond. If you take a beeline SW you'll run into Gnome #8 Flynn hiding behind a green station wagon. Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. Inside are more Flayed, a chest with a defibrillator, and the path to the back of the reception desk from the start of this area, where you can hack the panel to access our target's room. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. Is the major involved as well? Stranger Things 3: The Game is the official game of the Netflix series that follows the third season. Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. Now head inside the Pan-O-Rama. They're pretty easy to find. Head across the hall to the red keycard door and waste the enemies in this room. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. After this, youll receive the Starcourt Mall Blueprints. After another cutscene, you'll end the chapter. Youll have a grid puzzle here. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. Youll be forced in through the Garage. Head SW from there to find a question mark leading you into Granny's House. Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. I recommend just running past these enemies to talk to Murray in the vents. Stranger Things. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Bring it back to complete the quest, then head into the Hawkins Town Hall. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. Talk to Murray. Ivan will help you once you smash up the rats in the adjoining rooms. Inside you'll get a quick cutscene. Northwest of your location by the table is your first Gnome #1 Johnny. To the north, you do a similar thing with power switches. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Help us fix it by posting in its. After a cutscene, you'll be back in the atrium, for boss fight time. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. You'll need to adjust some environmental pieces here to open the path forward, with clues at the phone. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). *** Spoiler - click to reveal ***5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. Here you'll find another Gnome #29: Sonja just past the two green bins. Tiny #9: Hawkins Square, Hardware Store, N end. Rewards: Hidden Complex, x3 Random Items, Gnome #21: Seth. Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Fast travel to Starcourt Mall. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. You'll enter the house again and find clues that will direct you to the Pool. Starring: Winona Ryder, David Harbour, Millie Bobby Brown. when checking for breathing and you hear gasps; isakmp protocol number; roadhouse gold steak sauce recipe Proceed through another switch puzzle, then examine the radio and head through the unlocked door. Just like the Never-ending Story bit in the television show, this defence goes on way too long. Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. Go around the corner and you'll hit another timed event. Now head through the door to your east, and youll come across a chest containing x3 Random Items. When you step on the two pressure plates here, you'll start a really annoying puzzle. If you bought it, you'll still own it, but it will no longer be available for purchase to anyone who hasn't. Now lets head back to the Town Hall. They can also overheat so you'll have to wait for a cool down. Inside the next hallway a wooden door and a gold door. See all condition definitions : Size: : 11 x 17 inches . This walkthrough and any content included may not be reproduced without written permission. And then turn off the power. Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. The next blocked door is likewise opened with a hack box in one of the adjoining room. Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. You'll want to talk to the receptionist to finish off The Golden Gift, then leave. Open the gate with your new-found combination and loop around the house for another chest before going inside. . I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. After a cutscene, you'll take control of Mike and Lucas, who are trying to get into a movie. That's everything for the quest thus far. Head through the door and you'll complete the quest. After a bit of boarding up windows, you'll hit a cutscene and head to the mall. Again, let the guard hit the alarm to open the locked door. The '80s themed Netflix tie-in, Stranger Things 3: The Game, has been removed from Steam and GOG today. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. Video game [ edit] A video game adaptation titled Stranger Things 3: The Game was released hours after the third season premiered on July 4, 2019. Finding the line too long, head downstairs to Scoops Ahoy. With that done, your only remaining story quest is back at Scoops Ahoy. Tiny #4: Weathertop, Weathertop Shack, entrance room. Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. In season 3, Hopper decides to bring Alexei over to Bauman, who now lives in Illinois, since he knows that he speaks Russian. Head up to Floor 4. It also mentions the Fibonacci Sequence so head back to the garage. On Aug. 31, 2021, Stranger Things 3: The Game will be . He's no help, so listen to the radio, come up with some gibberish, and then talk to Robin, who will send you to the loading dock outside (where we found a gnome earlier.) Head to Hess Farm and the basement; head NW from the bear puzzle and find the vent in this area. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Fast travel to Hopper's Woods (man, the guy's got the forest named after him?) Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash.
South Dakota Dci Background Check, Incident In Beckenham Today, National Wild Turkey Federation Stamp Collection, How To Delete Players On Moose Math, Articles S