Zoom in on the opener. ! As assumed, jellyfish wait within and below one of the tanks is a shark tooth. But not for long. After filling him with enough rounds, he slumps against a wall, dead. Checking the portrait of The Puppeteer allows us to obtain the solution to the final office puzzle (how to position the swords on the display above the desk). Forgotten Hill: Disillusion The Library . Turn it and memorise the sequence: blue, yellow, red, green, red, blue, yellow. Use the piece of paper on the slot at the top. Going back to the elevator, we head even further down. Press the red button to switch it on. Once complete, a bookshelf moves back to reveal another hidden passage. Would you like to enter a world where the past, the present, nature, art and the unknown are exhibited? Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. Will you solve the mystery and escape? Flipping them correctly opens part of the central safe, revealing a bone. Read the recipe book in the shelf on how to make a crispy snack and. Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. Going once more to the music room, we place the flute into a statue's hands. However, we must return to the fish sculptures in the fish room and give the angler it's eye back, giving us our solution to the final puzzle in the skeleton fish room. Placing the mouse trap next to the hole, we move the projector onto the mirror and lo and behold, it revealshow the artifacts should be arranged! Face the bottom fish away from the octopus and the top two left. In Forgotten Hill Disillusion you will: - explore over 50 different locations . More Games In This Series. Retreating to the hall and heading all the way right once more, we enter the fossil room again. Use the camera on the stork painting to see a candle. Proceeding to the first room on the right, we open the left door with the book symboland step inside, revealing rows of bookcases lining the two rooms within. We open the door with a fish fossil symbol above it. Inside is none other than Gustav, donning stockings and a tutu with hammer in hand. Heading back into the hallway and heading left, we enter the room with the flower symbol above the door. Talk to the bird lady here (Abigail Blumenthal) who wants her bird back. Pan all the way left and enter the insect exhibit. Forgotten Hill Disillusion: The Library is a new chapter in the Forgotten Hill series. Within this lower compartment is the final gear, with which we can solve the gear puzzle. Forgotten Hill: Disillusion - The Library Walkthrough [FMStudio] It instantly shows us to the true reality without use of our camera, now allowing us to jump between the two realities freely. When interacted with, he requests a glass of wine. This item will only be visible in searches to you, your friends, and admins. After they were bled and skinned, he would cook and devour them. Return to Gustav's office to see him leave for his studio. Some episodes are specifically addressed to a Maryland audience, but others may be of interest to NLS patrons from other states. Use the map on the blue fish's tank in the first room. Note the three hooks on this screen and the three on the next. Inside we collect a bottle ofsleeping draught and examine a letter about the Balzhared machine. Where do we put these stakes? Using the camera on the what skull poster skull poster shows a clueto the office cabinetpuzzle. Some of the puzzles are on the difficult side, and a few of them are interlinked (one puzzle must be solved in order to solve another one). Placing the starfish into the door causes it to open. Zoom in on the machine to start a puzzle. After closing the book and collecting the mouse trap next to the stove, we can now take the silverkey and use it to open the door to the left of the poster with the skulls. Solve the puzzle with the picture in the janitor's closet. Moving right yet again, we meet Jonah (briefly flashinghis true form). Should look like this: Double check power is being directed to the hammer symbol. Using our newly attained drill on the bottom right corner of the display allows the water to be drained and collected in our empty bottle and as kills the snail in the process, allowing us to snatch the key. Steam Community :: Guide :: Forgotten Hill Disillusion Achievements Forgotten Hill: Wardrobe 2. This is a hub area for the entire museum. Forgotten Hill Disillusion: The Library Cheats for Android Home / Android / Overview Cheats & Hints Questions Videos Developer: Fm-studio Publisher: Fm-studio Genre: Adventure Release: Dec 16, 2019 Platform: Android ESRB: Not Set Submit Cheats Within are a tambourine and a key. Pan right and read the poster on the right for, Take the Sea Mysteries map from shark tooth skeleton for. forgotten hill disillusion: the library written walkthrough. Switch to the light dimension and collect sap with the bottle for. Round 3: shield left, shield up, shield down, shield right. Look at the piece of paper that was in the statues had for the proper order: Using the lens, look at the five circles picture and use that code on the safe to unlock it. Where we last left off, we were at the lost and found booth. We now can reenter the library. Pan right to the last room and input the statue combination into the pillar. In the bottom left corner of the room is one more shark tooth. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2387077042, Talk to the guy in the ticket booth and give him the ticket in your inventory. Venturing back into the hallway, we go all the way to the right and open the cabinet directly beside the machine with our newest key. Use the combination we found in Gustav's office to open the compartment. Pan all the way right and note the poses of the statues II and III. After doing such, colored lights are triggered. Trying to interact with the lightbulb tells us the bulb is burning hot and we can't obtain it with bare hands. Refer to the recipe book for the solution. Using our photo of the poster from earlier, we can turn the crank in the proper direction and grind up the worms into a paste in the awaiting bowl below. Official Walkthrough - Forgotten Hill Disillusion: The Library Forgotten Hill 11.3K subscribers Subscribe 1.3K Share 245K views 3 years ago Part one of Forgotten Hill Disillusion. We can now revisit the power room and pour the paste into our generator which causes it to be powered up. 24.7K. the other door is 'correct'). Finally, if the symbol is a spiral triangle, it's a repeat of the previous symbol. This sound will haunt you for the rest of this section until you return the bird to her, audible wherever you go. After one more time of this back and forth, we recieve the last gem, a ruby. Placing the bottle into the duck-headed bottle opener, we can use the poster of skulls with different eyebrow positions to aid us in our quest to get the wine uncorked. Return to the wall you destroyed earlier. Retrieving another chicken leg and giving it to the nynchkuddy gives it the strength to get up. Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. Inside we see a multitude of insects and a fetus. Exit the kitchen and go back to the two doors + skull painting area and unlock the right door with the key. Flip the black switch so power is directed to the aquarium room. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. Take it down to Floor -1. The solution is to plug the left/middle four. Valve Corporation. This comes after the previous game, Forgotten Hill: Mementoes. Four coloured bulbs turn on: blue, green, yellow, red. Talk to Gustav Mellor to play a game called The Devil's Game. Pan left and use the electrical panel to redirect power to the left (to another electrical panel). Pan right to find a child crucified on the wall. Ask your Forgotten Hill Disillusion: The Library question for Android and get answers from real gamers. Follow all the 'correct' doors. Introduction: This game takes place a year after the events of Forgotten Hill: First Steps. Hook the frogs on the second and sixth hooks as indicated earlier. Press the buttons in the following order: 12313424. Yet terrible things kept occurring in Forgotten Hill, prompting him to try to find closure and a solution to this nightmare via returning to the town to learn more. We need to recreate it using the statues in the room. Zoom in on the four dials to see they're coloured. Taking a brief detour to place the tambourine into the hands of a statue in the music room, we quickly head to the monster room. Jacen Solo (grandson). Why in the fossil room at the other end of the hall, of course! Pick up the Sculptural Arts map from behind the sculpture on the right for. With ornament ready, we return to the ticket stub room and place the ornament on the door to the right of the scarecrow. After attatching it, the pot the plant is in hops and reveals garden scissors. So take some advice: never believe your eyes" - Quote from the game's official website. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. Placing the yellow card in its corrosponding stand opens the door below it, allowing us to grab the brain that was once hiding within. Pan right to the end enter the fossil exhibit. There are four statues here which change pose each time they're offscreen. Heading once to the right, we inspect the angel statue blocking the door and learn that it's too heavy too move by itself and the wheels on the cart it's on are rusted. If it's a triangle, the statue is pointing at the 'correct' door, and an eye means it's pointing at the 'incorrect' door (i.e. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. No worries, however! Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right. Use the first the electrical panel and redirect power to the aquarium. She leaves to "get it ready", allowing us to take the cog and place it alongside the other within our pocket watch. We now have our coin for the machine just outside. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Pan right twice to find the sparrow. Switch to the dark dimension to reveal a symbol telling you to swap the sun and moon.
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